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Judgement Eternal Champions Core Set
Standard Play: 2 players
Expandable on 5v5 Mat: up to 4 players (free-for-all or teams of 2v2)
This starter set is centered around the two polar-opposite gods, Ista and Krognar. The 10 Heroes included in this box are their Champions, but they also have alignments with the other four gods, allowing you to try your hand at new playstyles!
This box includes:
- 10 Miniature Heroes
- 2 Miniature Monsters
- Cardboard terrain that supports a variety of maps, allows for playability of all six gods, and even an alternate Maelstrom of Souls Scenario
- 3D tokens for unique Hero Abilities
- ...and more!
Each game is unique, offering hours and hours of playability with this starter set, alone. Keep your eyes open for future god-specific Champion Packs to expand your Warband options!
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Judgement: Eternal Champions The Game
For millennia, six gods fought against the ancient elemental Titans that dominated both the metaphysical plane of Mideon and the physical world of Athien. These six gods were Ista, Grul, Torin, Tomas, Bruelin, and Krognar. It was a losing war for the New Gods, as they could not match the raw elemental power of the Titans. So they hid, survived, and waited…
Then, one day, fate gave the New Gods the control that they sought, but at a great cost. The overconfident Titans were caught off-guard by an unfathomable encroaching demonic force. To protect their world from being entirely consumed, the Titans were forced to sacrifice themselves. Their deaths assuaged the demonic hunger, but wracked the outer edges of the planes. Without their power, the world began to crumble.
Filling the vacuum of power, the New Gods united together to preserve their world. They anchored themselves into the metaphysical firmament of Mideon, and bound their own immortal forms into a network of effigies that allowed them to tap into a near limitless pool of soul energy. This network stabilized the plane and repelled the invading forces that had destroyed the elemental gods.
For a time, all was peaceful. But Krognar, ever ambitious, discovered that the more effigies he seized and controlled, the greater his power would grow. Krognar’s goal was nothing less than the complete domination of the entire Effigy Network and, in turn, the ability to reshape all of Mideon and perhaps even Athien to his desires. However, Krognar underestimated the resolve and strength of his fellow gods, as they quickly ascertained his motives. The trust required to maintain the alliance of gods fractured. The six beings who once fought together in the name of a better world turned one upon the other, and a war of conquest began.
To this day, there has been no true victor. The Effigy Network stands strong, but battles rage endlessly throughout the plane of Mideon — each skirmish that is won grants the victorious god the power to shape a bit more of the world in their image.
Despite their strength, the gods cannot be everywhere or wage these wars alone. Thus, the gods enlist mortal champions to fight in their stead and claim effigies in their name. These champions, born of Athien, possess the rare ability to manifest themselves upon Mideon’s immaterial plane. With the gods effigy-sourced soul power, the champions become nigh immortal; they are able to move through the effigy network at will, and even have the ability to resurrect their metaphysical forms after death.
The champions fight in a seemingly endless battle, caught up by the will of the gods, but also exploring their own agendas and goals. Friends can often turn into foes and then return again to their side. But in the end, only one god will triumph. With each effigy toppled and reconsecrated in the image of the victors’ deity, the champions get one step closer to the new world that they crave. If their favored god gains full control of the Effigy Network, all reality will be reshaped to that god’s will.
Which god will you bring to glory? The fate of Mideon and Athien rests in your hands.